Hey all just wanted to let you know that we really want to integrate the various sim communities and CCS third party developers into the new site and give you all a central area to talk to the community about who you are and what you do.
To set up a featured article, all you need to do is use the Submissions function and write up an article, including at least one image of your sim or product you're wanting to feature that is set to a pixel dimension of 594w x 240h. We'll then approve the article and link it into its appropriate category and add the that graphic as the feature article graphic in the site's news carousel and you'll be able to share your information with everyone.
The point is to give everyone an equal footing, even players may submit feature articles for consideration, we'll consider anything well written and helpful to the community as a whole for feature exposure on the site's front page.
Any questions about it, just let me know and for those of you struggling with the current post editor features, don't worry about that we're working TinyMCE into the system here in the next few days to allow for easier formatting and creation of articles and posts so they look the way you want to format them, without a lot of fussing with BBCode and HTML to get it done.
To set up a featured article, all you need to do is use the Submissions function and write up an article, including at least one image of your sim or product you're wanting to feature that is set to a pixel dimension of 594w x 240h. We'll then approve the article and link it into its appropriate category and add the that graphic as the feature article graphic in the site's news carousel and you'll be able to share your information with everyone.
The point is to give everyone an equal footing, even players may submit feature articles for consideration, we'll consider anything well written and helpful to the community as a whole for feature exposure on the site's front page.
Any questions about it, just let me know and for those of you struggling with the current post editor features, don't worry about that we're working TinyMCE into the system here in the next few days to allow for easier formatting and creation of articles and posts so they look the way you want to format them, without a lot of fussing with BBCode and HTML to get it done.
Hey guys, we're seeing some broken links from the LL servers in regards to some profile images. This may be for several reasons.
1)You're using a no copy/no trans image as your SL profile image
2)You're using an image for your SL profile image that exceeds the LL servers dimensional constraints.
3)The Second Life server is just extremely slow in picking up and converting SL Profile Images.
So if you do a blog and you get a broken image link using your SL Profile image link, try uploading an avatar, linking to an external image, or using the No Image option til you can do one or the other.
Theres no way for us to fix a broken link from the SL Image server, if they're not serving an image, regardless if you have one, we can't make them serve it.
Thanks all.
1)You're using a no copy/no trans image as your SL profile image
2)You're using an image for your SL profile image that exceeds the LL servers dimensional constraints.
3)The Second Life server is just extremely slow in picking up and converting SL Profile Images.
So if you do a blog and you get a broken image link using your SL Profile image link, try uploading an avatar, linking to an external image, or using the No Image option til you can do one or the other.
Theres no way for us to fix a broken link from the SL Image server, if they're not serving an image, regardless if you have one, we can't make them serve it.
Thanks all.
As per usual as we get feedback from the network, we make adjustments where things need to be adjusted. While we've been somewhat backed up on the new web systems integration, and getting our data collection going for API 3.0 (we're currently collecting product ID/version strings/creator for all weapons that request API access from the server, this is part of the process of getting API 3.0 into motion), its come to my attention over the last 30 days or so that the Double XP policy, while adjusted from the old one to be more supportive and positive, still left plenty of loopholes in it language for people to basically interpret things how they wanted or, what they came up with as far as ideas on their own just wasn't addressed by the policy at all.
Because of this I am once again forced to make changes to the policy.
So without further ado, explanation, or complaint, feel free to review the update policy here: CCS Network Double XP Policy
I feel the adjustments are positive and as far as the adjustments that had to be made to deal with abuses of the policy. Well, I apologize to the player base for not having foreseen them when the new policy was formulated.
I would like to close this news post with the following statement. Please stop looking for ways to abuse or get around the rules. Double XP has some very positive points, it allows lower level characters to catch up to higher level ones a bit quicker, balancing out the level base in the network more efficiently so people can play together without too much level imbalance. It allows me to finance the constant expansion of the CCS network's technology needs and it allows me to compensate Melanie for the time and effort she puts into helping me make this a better system, and also allows CCS itself to be self supporting and capable of responding, financially, to the demands or needs of the network at any time.
Those of you that are making it negative for the player base, and negative for CCS in general, are hurting the network as a whole for your own interests. I will start terminating players, GMs, sims or entire communities if this does not stop. I hate to be heavy handed with any one, we are a collective partnership in this network, everyone working together and providing hundreds of role play/gaming/combat environments in Second Life, making CCS literally one of the most widely used gaming systems in the history of Second Life, and we've all done great over the last four years, not just me, but all of us, together, the players, the sim owners the designers and the system developers.
Continued attempts to "game" the system and get around the "rules" and make it negative will be viewed as hostile attempts to degrade the integrity of the CCS Network and will be dealt swiftly, to protect the integrity of the network and the players that enjoy this game. I hope I am abundantly clear on this.
Because of this I am once again forced to make changes to the policy.
So without further ado, explanation, or complaint, feel free to review the update policy here: CCS Network Double XP Policy
I feel the adjustments are positive and as far as the adjustments that had to be made to deal with abuses of the policy. Well, I apologize to the player base for not having foreseen them when the new policy was formulated.
I would like to close this news post with the following statement. Please stop looking for ways to abuse or get around the rules. Double XP has some very positive points, it allows lower level characters to catch up to higher level ones a bit quicker, balancing out the level base in the network more efficiently so people can play together without too much level imbalance. It allows me to finance the constant expansion of the CCS network's technology needs and it allows me to compensate Melanie for the time and effort she puts into helping me make this a better system, and also allows CCS itself to be self supporting and capable of responding, financially, to the demands or needs of the network at any time.
Those of you that are making it negative for the player base, and negative for CCS in general, are hurting the network as a whole for your own interests. I will start terminating players, GMs, sims or entire communities if this does not stop. I hate to be heavy handed with any one, we are a collective partnership in this network, everyone working together and providing hundreds of role play/gaming/combat environments in Second Life, making CCS literally one of the most widely used gaming systems in the history of Second Life, and we've all done great over the last four years, not just me, but all of us, together, the players, the sim owners the designers and the system developers.
Continued attempts to "game" the system and get around the "rules" and make it negative will be viewed as hostile attempts to degrade the integrity of the CCS Network and will be dealt swiftly, to protect the integrity of the network and the players that enjoy this game. I hope I am abundantly clear on this.