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Member Poll
Cyborgs With New Stat Modifiers?

WTF OMG SUZ!
WTF OMG SUZ!
34% [31 Votes]

PERFORMANCE OPTIMAL KILL ALL HUMANS!
PERFORMANCE OPTIMAL KILL ALL HUMANS!
43% [40 Votes]

Undecided
Undecided
23% [21 Votes]

Votes: 92
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Started: 04/19/2013

Polls Archive
Gamma Wave Games News

Gamma Wave Games was originally established in 2006 by Second Life users Suzanna Soyinka (Designer, City of Lost Angels/Angels Respite), and Jora Welesa(LCK Open Source System) to provide an advanced role play combat system for the users of the Second Life grid environment in support of the wildly popular City of Lost Angel's role play gaming community.

The Community Combat System ©2006 - 2012, expanded and refined itself as a project since that time, with the additional help of Second Life user Melanie Milland. And expanded wildly over time until the current day, servicing well over 300 simulators in Second Life and providing a persistent and managed role playing experience for hundreds of thousands of players in Second Life since first being released.

Gamma Wave Games, LLC, is a privately held company and does not accept outside investment or venture capital at this time.


GWG Developers CoLA/CCS Dev Team QA Group Global GM Team

Lead Designer
Suzanna Soyinka

Lead Programmer
Melanie Milland

Engine Developer
Jora Welesa

SQL Development
Jora Welesa
Melanie Milland
Czar Sadofsky

PHP/Web Team
Suzanna Soyinka
Jora Welesa
Melanie Milland
Stormy Wilde
Maldoror Bowman

LSL/Mono Team
Jora Welesa
Melanie Milland
Suzanna Soyinka

2D/3D Art Design
Suzanna Soyinka
Chaos Borkotron
Stormy Wilde

System Resources
Suzanna Soyinka

External Resources
Sloan McCoy
Eata Kitty

QA Lead
Ashes Arizona

She Juniper
Charissa Korvin
Odoriko Aleixandre
Shyann Nightfire
Eianna Cale
Vice Garzo
Sam Troell
Taien Foulon
Scarlet Singer
Castalia Darkstone
Juicy Redstar
Jessicka Graves
Grey Blankes

Community Manager
She Juniper

English Global Team
She Juniper
Czar Sadofsky
Tempest Ella

Spanish Global Team
Iliana Shabazz
Farid Zimerman
Bladevlad Beaumont
lestat Mimistrobell

EU Global Team
Naline Yoshikawa
Mogul13 Asp
Valeriane Renard
Karoline Merlin
Cross Voight

Gamma Wave Games NewsHey all I've been quiet the last few weeks due to hardware issues with my computer.

Took me a bit to actually diagnose the problem down to its actual source. I had thought that my video card was shorting out because every time I'd start a intensive 3D application like 3DS Max or Second Life or any other game the computer would shut itself down and restart with no error message or warning. But normal browsing and email didn't cause any issues.

After putting some money aside I purchased a new video card and installed it, but the problem continued to occur. After some investigation I decided to swap out the power supply for a back up power supply I had and the problem stopped occurring for a day but the back up power supply didn't have enough juice to maintain enough power for all my hardware so I had to replace it with a new one costing me a bit more cash to get a 800 Watt power supply that was up to the demands of my system.

After spending a morning getting everything back into working order it seems like the problem is now addressed, which means of course everything I wasn't able to address from my smart phone is more or less back logged and may take me a little time to get to it. Sorry for any delays in that regard. I've just been doing my best to deal with incoming issues via email so any note cards dropped to my Second Life account haven't been addressed because SL doesn't have a complex smart phone app.

Anyways over next week I should be getting somewhat back to normal and will get any note carded issues addressed. Far as the upcoming CCS update goes Melanie is more or less finished with her side of the update but has had a lot of real life issues to deal with so she hasn't gotten me the finished parts she was working on yet but will soon.

Just an update from my end, as I know things have been quiet from me and people might have been wondering if I'd dropped off the grid.
Gamma Wave Games NewsI don't often do opinion pieces, I'm generally far too busy working on various aspects of what CCS and CoLA has become to care one way or another but I have to say, of late, that there are many things that have become facts of our existence on the Second Life grid that I have to acknowledge.

But even as much as I could sit here and slag Second Life and Linden Labs simply because me doing so might get some kind of backlash effect going on in the court of public opinion I'm not going to do that and there are a lot of reasons why and I'll explain that as I get through this post.

Second Life was created as an engine of creativity, allowing people to take their ideas and make them real and share them with others. This is the legacy of Linden Labs, that it is the one platform that truly stood up and said "We believe you can do great things" and gave people the tools, however limited they might be, to do that.

I'm no egomaniac. I know that what I've done has only touched a few hundred thousand people in its time. I'm not going to sit here and tell you that CoLA and CCS is the savior of Second Life, cause far from it. But I am going to cover a few things that I think are important and why what we do, collectively, is so important.

Second Life has scaled down heavily since its inception as the most creative group of individuals in the room to a bunch of people who wouldn't say boo to a goose and a bunch of executives that are driven more by user metrics and total profits than the original vision of what SL was supposed to be. This is a fact of life, you know it every time you try to get support now. Six years ago as a minor land owner with a barely relevant business Lindens would show up on my door step to take care of the most simplistic of issues. Today I'm lucky if I can get a "Scout" to even realize that I'm not just some user that has a freebie home on a Linden continent.

This isn't to say that I've lost all dialog with Linden Labs, I'm still closely acquainted with several server systems developers on the Linden Lab side and sure I can send them an IM whenever I feel what I have to say is relevant to what they do, and I guess if I was just some unprincipled hack I'd contact them about all my problems since the Lab as withdrawn all semblance of Linden Level support even from its "Concierge" level customers. But I don't do that, the people I have direct access to are people that need me to concentrate on things that help make Second Life better or identify problems within the live environment, not to overwhelm them with my every concern about the platform...so I don't, and thats the way things are.

Simple facts are Second Life has become less about what it was intended to be, and more about certain things that we'd eventually expect of any company...the bottom line, what is most financially expedient, what gives the best marketability for investment, that kind of thing.

I could opine for quite some time on how I think a strong user/service relationship is gigantically marketable but that would likely fall on deaf ears and I'm not really writing this to talk to Linden Labs because like it or not, they're going to do whats best for them, regardless of anything us, the users do.

Simple facts are we must consider ourselves, as users, and what we do in Second Life. What do we want Second Life to stand for, what should Second Life be?

Too much lately I have seen the proliferation of extremely short term development projects, ergo, "breedables" becoming a huge focus amongst developers and to be frank all I can do is shake my head when I see it, and when I see the time that goes into developing them, then the mad, frantic amounts of real life money people dump into them, only to have them become worthless in the long term when the next awesome "breedable" comes out to replace them.

Is this really equatable to the immense artistic efforts of developers and designers that have serviced this platform for the last 7 years or so? Lets look at a genuine worth example that has absolutely nothing to do with what I do but focuses on the contributions of developers who might not even care who I am.

In 2005, I bought some outfits, for my character, from Munchflower Zaius, of Nomine fame. I still have these outfits, sometimes I wear them, sometimes I wear pieces of them, but what I can say is that even now six years later, these items that have not been new for six years now still have value and relevance to this day for me.

Whereas I've watched any number of breedable pet in the last couple of years become the hottest thing on the grid, only to quickly fade into obscurity to be replaced by the next big thing. And hundreds of thousands of dollars have been tossed into this pool of absolute zero value, simply because someone, somewhere, has decided for a short time that they are worth something more than what was originally spent on them simply if you put time, money and effort into producing variant "genetic" strains for the purposes of selling them to other people who believe this imaginary thing has value.

Difference is, there are hutches and clutches and stables full of bunnies and dragons and horses and all kinds of things from a few years ago that no one other than a very finite group of people think are worth anything..and why? Something new came along to take their place.

And this is the difference between marketing and value. All of these things have been marketed very well. But all of them quickly fell into becoming worth less than was actually spent on them.

Whereas a good handful of things I purchased from Munchflower Zaius several years ago, are still worth exactly what I paid for them then, and retain their worth, no matter what.

So we have to think about what we expect of our "grid", is it really about whoever can make a splash with the "next big thing" and grab as much cash as they can while the iron is hot? Or should we establish our grid based on long term concepts which benefit more than a small handful of people at best?

For me its never been about the money, its nice to be solvent enough to be able to shoulder the expense of thousands of people enjoying what I've created, its nice to live modestly in relative harmony with my finances to ensure that the ideals I've put forth benefit more than just myself but hundreds of sim owners and designers and tens of thousands of players every week.

So what is our grid really about, when it comes down to it? Is it about making as much money as you can then fading out with the knowledge that you at least don't have to worry about anything but taxes for awhile? Or is it about creating living, breathing communities that can stand up and be viable alternatives to mainstream offerings, for people to enjoy?

I come down firmly in the second camp. Second Life has given me the ability, through what talents I have, to be able to share an idea with others that I think is very important, that its the characters in a story that matter, that its not about the money, its about the depth and richness of the experience that you can offer that truly matters, that its not about the player reacting to the world, but the world changing around the player.

This is my ethos, its whats driven me to do what I've done here in Second Life. And its something everyone in Second Life needs to think about. What is the grid about? Is it about taking the money and running? Or is it about standing up for something you truly believe in and putting every ounce of skill and effort you have behind that?

Just some thoughts I was having, while marinating in a slightly painful post root canal haze. Take it for what its worth.
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