Gamma Wave Games News

Gamma Wave Games was originally established in 2006 by Second Life users Suzanna Soyinka (Designer, City of Lost Angels/Angels Respite), and Jora Welesa(LCK Open Source System) to provide an advanced role play combat system for the users of the Second Life grid environment in support of the wildly popular City of Lost Angel's role play gaming community.

The Community Combat System ©2006 - 2014, expanded and refined itself as a project since that time, with the additional help of Second Life user Melanie Milland. And expanded wildly over time until the current day, servicing well over 300 simulators in Second Life and providing a persistent and managed role playing experience for hundreds of thousands of players in Second Life since first being released.

Gamma Wave Games, LLC, is a privately held company and does not accept outside investment or venture capital at this time.


GWG Developers CoLA/CCS Dev Team QA Group Global Community Advisors

Lead Designer
Suzanna Soyinka

Lead Programmer
Melanie Milland

Engine Developer
Jora Welesa

SQL Development
Jora Welesa
Melanie Milland
Czar Sadofsky

PHP/Web Team
Suzanna Soyinka
Jora Welesa
Melanie Milland
Stormy Wilde
Maldoror Bowman

LSL/Mono Team
Jora Welesa
Melanie Milland
Suzanna Soyinka

2D/3D Art Design
Suzanna Soyinka
Stormy Wilde

System Resources
Suzanna Soyinka

External Resources
Sloan McCoy
Eata Kitty

QA Lead
Ashes Arizona

She Juniper
Titlacachaun Zeritonga
Charissa Korvin
Eianna Cale
Sam Troell
Taien Foulon
Scarlet Singer
Castalia Darkstone
Juicy Redstar
Jessicka Graves
Grey Blankes

Community Manager
She Juniper

English Community Advisors
She Juniper
Titlacahuan Zeritonga
Castalia Darkstone
Scarlet Singer

Spanish Community Advisors
Iliana Shabazz
Seb Contepomi
Scarlet Singer

European Community Advisors
Lexou Joubert
Trynity Vuckovic
Cross Voight

CoLAI'm awake at 3AM messing with this website.
I really want to archive most of whats here and save it its a decade of history and a lot of people contributed to that time.
I'm also trying to protect it from automated bots/spammers and other shit in the process so...don't mind me.

CCSMany of you were probably shocked when receiving today's notices, sent from an alt of mine, no less, that Damnation is closing.

The reasons for that are purely financial, they don't have a bearing on my role in CCS and as a developer for CCS.

During the past three months, I lost both pillars of my RL income. Trying to make ends meet proved futile, with Damnation and North Gate costing $295 and $125 respectively, plus VAT, since I'm in Europe.

So, with much regret, I had to let the island go at extremely short notice. As of right now my Melanie Milland account is suspended for nonpayment, but Suz and I have taken CCS meter development offline years ago, so that is no hindrance for development.

I am, however, not turning my back on CCS and SL. Not owning sims eases a lot of the tremendous financial pressure that has forced me to devote all my time to scraping up money to pay my bills. Relieving that pressure will actually give me more time to concentrate on what I want, rather than what I have to do.

I plan to add IFF (Identify Friend Foe) code to the Meter for testing, hopefully by this weekend. Also, I can invest a little more time into tracking down the skill spam issue to make a new general release meter a reality quite soon.

Please rest assured, I'm not running off on CCS, I just can't continue to spend over $4800 per year on overpriced sims in SL. I'm likely to rent a small spot for a lab and continue working on CCS there.

I'm sorry to have to drop Damnation, it has been my clan home, home to many over the years and it has seen truly epic roleplay in the years of it's existence. An album of pictures of Damnation exists, please do contribute images you may have to help us remember it's good times.
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