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No RP Lists - CCS Global Network Advisory |
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Written by Suzanna
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Tuesday, 09 June 2009 17:56 |
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As of today, June 9th, 2009, I am making a global call to remove all NO RP Lists from profiles in Second Life. There are several reasons for this. So I will elaborate. - You already know who you don't want to RP with, putting it in your profile is just passive aggressive bullshit thats trying to take a stab at someone you don't like somewhere where other people can see it.
- Several of the NO RP Lists that have been brought to by attention as of late have had massive violations of the Terms of Service of Second Life in them in regards to harassment, libel and disclosure.
- The level of drama and negativity they create and spread around is simply not acceptable within the CCS network.
So while I am personally loathe to tell ANYONE what they can say or do, this practice of passive aggressive attack must stop and it must stop now. You are welcome to not RP with whoever you feel does not meet your standards of role play, or someone who has pissed you off or even someone you just don't like cause you hate their shoes...thats your right. But the use of profile based NO RP lists serves no purpose other than negativity and disrespecting other players, groups and sims in the network. You are welcome to tell your friends or people you play with, why you won't RP with someone, or why you might prefer not to spend time in a particular network sim, but, the profile listed no RP lists must cease as they serve no good purpose within CCS except to broadcast negativity...they also put you in the position where you may be Abuse Reported and suspended from Second Life depending on the content of it. Lets move above this kind of petty behavior, let fools take care of themselves, because fools always will. Thank you, and I'm sorry to make a request of this nature. |
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Last Updated on Tuesday, 09 June 2009 18:55 |
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Bit of a delay with Beta finalization |
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Written by Suzanna
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Friday, 05 June 2009 17:04 |
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Just as a heads up we're still in the process of finalizing the CCS 1.0 release, but Melanie took a holiday and had a bit of a problem while on it and lost her handbag with all her papers and identification and keys in it while doing so. So thusly the stuff I've been waiting on from her is on hold til she takes care of the more important RL stuff. I'll be doing some balance adjustments next week, effectively reducing Cripple's Stamina return by about 2/3rds, but letting it keep its stamina damage, also giving Angel Seraphim a new ability that should help them make up for the lack of Radshot and Lifetap....and a few tweaks and adjustments to the tank again to ensure its in line with everything else. That balance adjustment will be done probably Wednesday of next week, and a global respec will be issued with it to allow people to make adjustments as needed. Sorry for the delay, but some times real life happens. Have fun all :). |
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Written by Suzanna
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Thursday, 30 April 2009 12:49 |
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Heya all, just a heads up so everyone is aware. We'd planned on finalizing the 1.0 beta tommorrow, May 1st. As it turns out, with the absolutely HUGE amount of feedback we've received from you, the player base, the balance considerations for racial/class equality are more complex than a few minor adjustments. Also on the programming side of the situation, we simply haven't had enough time to add in a few final feature additions this needs to be out of beta. So, I'm extending the beta to May 8th, 2009. Because most people were expecting the beta to end tommorrow and they'd get a respec, I will issue a global free respec in the morning, around 6am SL Time to allow people to use it to fix or experiment with their characters. Balance changes between today, and May 8th, will come with another free respec, and a final global respec on May 8th to mark the end of beta. I promised double XP this weekend for all CCS sims as a celebration of the end of beta, but, since its not the end of beta, we won't be doing double XP. We will though, do +2 xp for this weekend, so all sims that are at 8xp will be at 10xp, and all sims that are at 6xp will be at 8xp. Just because I don't want to dissapoint anyone too badly on things I said we'd do. Thanks for your patience and understanding all, this isn't rocket science of course, but it is time consuming, and...theres only so much time in a day between two people. |
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Last Updated on Thursday, 30 April 2009 13:00 |
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Written by Suzanna
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Tuesday, 19 May 2009 15:15 |
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Hey all, just letting you know that I've added forum categories for some of the larger, more long term CCS communities that have been a part of our network now for a year to two years. Some of these communities have their own websites, some don't, all of them listed are multi-sim environments, or in a few cases single sim environments, and I think I've only listed about half the communities in CCS so if you want your community listed, please send me an IM or website PM and I'll set that up. Regardless its just to allow players of those communities to communicate with each other here, or bring up community based concerns here. Anyways, as always, have fun. |
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Poll Results - Beta Balancing |
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Written by Suzanna
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Tuesday, 28 April 2009 11:14 |
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Heya all, After looking at the votes between the two polls it looks like, largely, the weakest races are mostly considered weak due to their DPS class. I am going to be having a look at the total combined DPS metrics, and see what I can do, tommorrow, to add some new functionality there that will help with the situation. Also keep in mind that there are some known issues we are working on with the 1.0.1 final release. Heres a list of whats already fixed in 1.0.1: - Meter text no longer at times gets stuck in numerical mode over percentile mode, sometimes appends percentile symbols at the end of true health/stamina values.
- Nano-Aid is fixed and works.
- Random component removed from base damage values.
- Intelligence bonus does affect caster damage over base.
- GM Pager moved off the HUD, The Question Mark button now directs players to the CCS Online Reference sub-domain. GM Call function can still be found on the CCS Main Menu.
Few things we're still working on for 1.0.1: - Revamp of the anti-camp system to have it give a drop down menu, a 60 minutes of inactivity, that generates a random 6 digit number and the user must choose the correct number from the presented 12 option buttons, if the dialog is not responded to within five minutes, the XP tick is reversed and a autosystem camper call is issued to the GM paging system.
- Addition of stable velocity vector values to our programming, allowing for more stunning use of active animations within the system. (I'll let people just...guess at what that means cause going into details would be like showing our cards to the other players at the table.)
- New HUD Additions, RP Tool tab, and CCS Target Tab.
- Slim line HUD with the same functionality as current HUD, just even smaller and far more modular.
We're looking at beta completion by Friday, May 1st, but, as always, an ETA is not always a guarantee, we may run a few days to a week beyond that depending on the level of time needed to implement what we want to implement to consider the beta "over" and the system in its finished form. RESPECS: Throughout the beta period expect that global free respecs will be given. These respecs are free to use or not use at your discretion, some respecs may be MANDATORY and if so we will ensure the player races in need of doing a mandatory respec are set, at the database to ensure its obvious they have to respec. All the global free respecs have no bearing at all on the final beta respec which is given at the end of the beta to all players to keep for future use, or to use to ensure they've chosen the correct race/class for themselves. Respecs are not cumulative, so the ones you don't use, you lose, its a simple 1 or 0 value folks, so if you're holding on to respecs in the hopes that you'll have three or four saved up by the end of the beta, you'll have done nothing but a disservice to yourself. Also, please do not request additional respecs because you made a mistake with your points or "accidently" chose the wrong class with a beta respec, its a beta, its not permanent, you'll be able to fix it between now and the end of the beta and you'll get a final respec just like everyone else, at the end of the beta. Thanks everyone, so far the CCS 1.0 roll out has been fantastic, the bumpiest point of it all being the first two hours where the server was having massive SQL table errors while everyone was trying to respec, once we figured out what the problem was there and fixed it, it ran like a dream from then on....and was likely the reason the CCS system would occasionally time out just in general under heavy load....not just because there were so many users but because of a specific table formatting error, on Jora's part, back when Jora originally put together the first database to manage this much evolved system. So anyways, thats the news, we're working on stuff, I hope you all continue to enjoy it and that the system has met all,or nearly all of your expectations for an expansion release of this size. Have fun, thats what its all about, after all. |
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