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Forum Slowdown issue found....the news is not good... |
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Written by Suzanna
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Monday, 02 August 2010 10:23 |
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Well I've figured out what the problem with the forum slowdown is. Its the Character Fiction forum. Now, its not that anything going on in that forum is bad, what happened is back in June we got hit by a spammer, and Agora has no spam removal tools so I had to remove all the spammers posts at the SQL console level, this appears to have damaged the database tables for that forum. I have been analyzing posts and one of the posts that is most obviously affected is the Map of Post Apocalypse North America thread (I LOVE THAT THREAD) but there may be several others as moving that post to another forum doesn't cause the the Character Fiction forum to stop hanging when trying to access it. But if I disable the Character Fiction forum entirely, the entire forum loads in about 5 seconds. I am going to try to recover this by making a new character fiction forum and moving posts over to it, but I'm warning people now that you may want to save your data from your favorite posts from that forum...as in a week or two I'm going to have to kill it simply to get the forums working correctly again as the database table for several posts in that forum appear to be irrevocably damaged. So seriously, go in and save the posts you want to keep and repost. It may be the only way I can get the forums to work again. I am doing everything I can not to delete that forum right now and trying to find ways to identify and repair broken posts but every time I find one it kills the entire forum when I find it. So as a word of warning when accessing the Character Fiction forum: DO NOT CLICK THE LAST POST LINK ON ANY THREAD, CLICK THE ORIGINAL THREAD LINK THEN PAGE THROUGH TO THE LAST PAGE. BE AWARE THAT POSTING AS THE LAST POSTER IN AN AFFECTED THREAD SUCH AS THE MAP OF POST APOCALYPSE NORTH AMERICA THREAD CAUSES THE ENTIRE FORUM TO DIE FOR AN UNDETERMINED AMOUNT OF TIME. SO FOR THE MOMENT DON'T POST IN THAT THREAD AT ALL IF YOU WOULD BE SO KIND PLEASE AT THIS TIME GO IN AND SAVE ALL CHARACTER FICTION THREADS YOU WISH TO RETAIN, THE FORUM MAY HAVE TO BE REMOVED AND DELETED ENTIRELY FOR THE SAKE OF THE REST OF THE FORUM SYSTEM PLUS YOU'LL WANT TO HAVE THESE POSTS FOR REPOSTING ON THE NEW SITE ONCE THATS DONE ANYWAYS. I AM GIVING THIS SITUATION TWO WEEKS OF ATTEMPTING TO FIX THE ISSUES SURGICALLY BEFORE REMOVING THE SECTION ENTIRELY AND CREATING A NEW ONE SO PLEASE SAVE YOUR STORIES, SAVE ANY STORIES YOU REALLY LIKE THAT YOU DIDN'T POST BUT YOU'RE NOT SURE THE ORIGINAL POSTER IS STILL AROUND IN SL, AND WHEN REPOSTING ENSURE YOU GIVE CREDIT TO THE ORIGINAL POSTER. As stated I am doing everything within my power and knowledge to attempt to fix this issue without having to remove that forum, but prepare for the worst, and be happy when it doesn't occur, is my motto. Thank you for your attention in this matter, I feel this is extremely important as the fiction forum is the lineage and history of our players, which is almost more important than their CCS data itself. Thankfully the CCS system doesn't have these errors, I guess thats what we get for not...writing our own CMS and forum system too. |
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Last Updated on Monday, 02 August 2010 10:37 |
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Forums - Running like Crap |
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Written by Suzanna
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Saturday, 31 July 2010 12:16 |
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Not sure whats up with it, I think is a problem with the Agora database but I can't find anything specifically that stands out that is the issue. I'm checking the Agora support forums looking for related issues and fixes but its not immediately evident what the problem is. To be frank I just think the Agora database can't handle the post load. Regardless I will continue to attempt to alleviate the issue, the rest of the site and sites on my server are not experiencing the slow down the Agora forums are, but I can't, at this time, ascertain what the issue is. Will get it fixed if I can, will try to get a hold of Stormy too to see if she has any ideas on what the issue might be. Sorry for the inconvenience, its part of the reason why this site is being rebuilt under new CMS systems anyways, but til thats done we're sort of stuck trying to make what we've got work. |
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MC Enchanted Weapons - API Termination |
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Written by Suzanna
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Friday, 23 July 2010 13:39 |
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EDIT TO ADD: As of today, Saturday, July 24th, 2010, we had negotiated a situation of temporary suspension for this license while the weapons are rescripted, removing the exploitative issues within the scripts, under a new scripter, so don't toss your MC weapons out just yet, soon as the line is rescripted and homogeneous with the CCS system, they should be back and better than before. - Suzanna This is just to do a public notice in regards to the MC Enchanted Weapons line. We have over the last few months spent extensive amounts of time working with MChristian Cortes and his co-developing scripter to attempt to curb the exploitative features of the weapons they were producing, they have been compliant in changing the problems we've identified but refused to remove certain exploitative elements that we continually identified in version after version of their weapons and have released new versions with a HUD system that is heavily exploitable and the situation is just a situation where we are at the end of our rope. MC Enchanted Weapons has received an unprecedented amount of API support from both Melanie Milland and myself, Melanie Milland even specifically writing scripts for them to show them how they should be approaching enhancement processes. None of this has changed the fact that every week theres a new exploiit in regards to this weapons line and some exploits that they simply refuse to remove no matter how many times we ask them to do so. We have given this unprecedented amount of support in every attempt we could make to not have to terminate this line so we could allow continued service under CCS for this developer so we would not adversely affect them or the players that enjoy their creations. CCS has worked extremely hard in a multi-lingual situation to attempt to come to terms and get this weapons line in balance and producing effectively enhanced weapons that are not exploiting the system, and we have been unable to get acceptable results from the designer and his co-scripter regardless of weeks of attempting to remove the problems, re-issues, line item weapon bans to remove old versions that had exploits in them only to have the new weapons have the same exploits with added new ones. I personally like MChristian Cortes quite a bit, he has always been a great player and an asset to the CCS Network, but I can no longer condone the licensure of MC Enchanted Weapons as a 3rd Party API Developer due to the absolute unwillingness of his scripter to develop weapons that are not exploiting the CCS system. Every new version carries a new exploit or the same exploits as before. While changing certain enhancements to try to make them seem "legal". We have, as stated, given this developer an unprecedented amount of API support. Not only have Melanie Milland and I worked closely with them for well over a month now on their issues, other 3rd Party Developers such as Maldoror Bowman have tried to offer their help in sorting out this developers issues and we have all been met with more or less no progress on getting this line of weapons into a situation where they are truly enhancements to CCS play and not running exploitative API enhancements which make them completely unacceptable for use in the CCS system. As always, it pains me to have to terminate an API license, but we have given much of our time to attempting to resolve this situation and the scripter for MC Enchanted Weapons just does not appear to take the given advices, requests and even scripts written specifically to show them what they are doing wrong, and implement them to make this weapon line acceptable and homogeneous within a CCS environment. So our apologies, we have done everything we can, neither Melanie nor I want to terminate this license but after extensive attempts at working with this developer we are left with no choice but to rule them incapable of developing enhanced weaponry for the CCS system. I apologize to any player this affects, but as stated, we have done everything we can now since the end of May of this year. |
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Last Updated on Saturday, 24 July 2010 14:46 |
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Written by Suzanna
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Friday, 30 July 2010 05:20 |
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Just a quick heads up if I seem a little hard to contact right now. Its been a pretty busy few weeks for me due to heading to Denver for my mothers Birthday mid July then a bunch of stuff going on between then in regards to other members of the family passing through town and some friends scheduled to travel through in early August. I've also been getting out in the daylight a bit and exercising, I've been on a near pure protein diet for around a year and shed all my "sugar" weight that I had gained over around 25 years of socking down soft drinks and crappy food and over the time lost around 30 pounds of "bad" weight (I've never been overweight just had around 30 pounds of weight on me that was gained mostly from bad sources, garbage in, garbage out they say in the computer world, means the same biologically really), so I've been exercising a lot in the early mornings lately rebuilding the weight I lost based on good foods, high protein intake and about six liters of water a day, versus the 30 pounds of sugar based "fat" that was putting me about 15 pounds over optimal BMI. I'm down to less than 3 percent body fat and I can run five miles again, and I'm still smoking so thats pretty much the last four years of living in the dark and working on SL/CoLA/CCS reversed physiologically and I'm back to where I prefer to be...and I must say I look pretty damn good in the mirror too, so yay for being happy enough with my results to regain a little vanity. Anyways its summer, and I'm not fluorescent white any more skin wise and I'm feeling a lot better now that I got my diet and physical activity back on track, its just been playing hell with my schedule as I've headed into the active portion of the plan. Now I just have to put that 30 pounds back right...then I'm going to get a job as an underwear model. But in all seriousness, I am here, I am catching stuff in my email and logging into SL as I can and dealing with stuff in bits and pieces....just tons of stuff going on at once here. Suffice it to say if you IM me, I will see it in my email and will respond or log into SL to get in touch with you. Now, if you'll pardon me, I'm off to the gym. |
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Last Updated on Friday, 30 July 2010 05:34 |
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Lost Angels on 1.40.4 - And running as region pilot |
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Written by Suzanna
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Friday, 16 July 2010 10:42 |
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Hey all just some heads up for everyone that misses notices and whatever else. Over the last week we've done a lot of load testing for the 1.40.4 server version the Lindens will be pushing to pilot regions next week. 3 tests were absolute failures but yesterdays tests were AMAZING other than a few minor hiccups the sim performance under heavy combat load was absolutely out of this world.' At one time we had 51 people fighting, and the sim wasn't dipping under 0.80 Time Dilation and was staying around 25 - 35 sim FPS. That my friends is unheard of since previous to Havok 4, so it looks like our hard stop on the 1.40.2 and our help and focus with the Lindens on making 1.40.4 better may have worked. They are going to randomly add high volume regions to the server LA is on today to watch worst case scenario sim loads to see the affects, expect occasional moments of WTF, this is to allow them to actually test against the worst case scenario, which is a lot smarter than testing against best case scenarios. So kudos all around to all the testers that helped and a big round of applause for Oskar and Andrew Linden who took heavy ownership of this issue and did everything they could to ensure that 1.40.4 turned up as sweet as its turned up. Hopefully with a few further tweaks the days of "lag" in combat sims may be a thing of the past. Then we get Raycasting....oh my oh my. So well done, to the LA and CCS testers that helped us make this work, and well done to Linden Labs for standing up and listening and working closely with their customers, its nice to see some of the old school spirit back from the Lab. |
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