CCS 1.0.5 - The New HUD
Posted by Suzanna Soyinka on September 13 2012 20:07:18
Hey all a quick update on the progress of CCS 1.0.5 and some explanation of the new HUD System we're introducing with CCS 1.0.5 as part of the feature updates.
The new CCS HUD is developed to take up as little screen real estate as possible while docking with the top and left side of the SL viewer screen, making it a seamless addition to the SL viewer view, without creating a blind spot to the left or right of the screen as the current CCS HUD does. It also has a fully retractable RP Tools drawer which will not leave a ghost prim behind after you close it, so you will not consistently click the transparent drawer that you cannot see. New advances in LSL have allowed us to integrate this kind of functionality with very little lag.
Most of the features of the HUD are completely recognizable as elements that have been part of the CCS HUD since way back in 2006. But some new elements are there as well. The shapes at the top are the new language neutral CAPTCHA system the buttons with the shapes are the answers. There is another field on the HUD that will randomly show you an image with a shape on it. Choosing the shape on the buttons answers the challenge and requires no dialog menus or chat notices whatsoever. When you see a shape in the challenge window, you simply click the corresponding answer on your HUD, and the shape in the challenge window will then go away, indicating that you have successfully answered the system. We feel this system is simple and secure and does not confuse users with dyslexia or users who do not speak English as a second language. Its small, fast and easy to deal with, and we hope it makes the situation more convenient for our users rather than having to deal with scanning your chat buffer for the number that was asked for and clicking an annoying drop down window.
As you may know we're currently in beta testing trying to ensure we're able to use high level encryption to protect CCS and the CCS API from illegitimate usage by people who have a mind to try to cheat to win. We're gathering a lot of data from our first round of testers and making adjustments and fixing things that aren't quite working as planned based on the feedback they're giving. We expect we will be adding a new round of beta testers soon, as we update the current code base and add in fixes for bugs they are reporting, so be on the look out for an invitation to the beta test group.
So just a heads up on the development in progress! Hope to have all this stuff in your hot little hands as soon as possible!