| Quick Heads Up on CCS v1.0.1 |
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| Written by Suzanna |
| Wednesday, 10 February 2010 18:02 |
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Hey all, Just as a heads up for the network beta RC7 went out last night and largely the reports are good. There was one identified issue that I can't let go live that we're going to have to fix before we release. The problem stems from a relatively complex but simple oversight. In the CCS system previous to 1.0.1, all skills were being handled by three different scripts, each skill category had its own .php framework we were using to define values and all the categories had their own page with its own input format. In CCS 1.0.1 we've consolidated all skills into one unified php framework to allow the use of one script to handle all three skill categories, offense, healing and support. Last night I identified an oversight in our condensed php framework that was causing a few skills to not perform properly, this oversight was not something that came to our attention in previous RC betas because the skills it actually affects are like 2% of the skill base entirely. So this will take us a day or two to actually add the functions missed in the condensation of the php frameworks for the skill system, then to define their values in the new single script skill handling system. So our release last night got postponed and will likely not make it to live til potentially Friday, as Melanie is traveling on business today. Adding the script definitions for these functions and php additions is not hard, but the new single script solution defines and handles skills under a different logic than all the previous versions of CCS, so for this I definitely need her input to finish it off. Other than that one issue everything else is reporting back five by five so we should be good to go for live launch once we fix this one oversight. I apologize for the continued delay but my philosophy on this release is that I'd rather release right than release fast. Thank you for your patience all. |



