Poll Results - Beta Balancing PDF Print E-mail
Written by Suzanna   
Tuesday, 28 April 2009 09:14

Heya all,

After looking at the votes between the two polls it looks like, largely, the weakest races are mostly considered weak due to their DPS class. I am going to be having a look at the total combined DPS metrics, and see what I can do, tommorrow, to add some new functionality there that will help with the situation.

Also keep in mind that there are some known issues we are working on with the 1.0.1 final release.

Heres a list of whats already fixed in 1.0.1:

  • Meter text no longer at times gets stuck in numerical mode over percentile mode, sometimes appends percentile symbols at the end of true health/stamina values.
  • Nano-Aid is fixed and works.
  • Random component removed from base damage values.
  • Intelligence bonus does affect caster damage over base.
  • GM Pager moved off the HUD, The Question Mark button now directs players to the CCS Online Reference sub-domain. GM Call function can still be found on the CCS Main Menu.

Few things we're still working on for 1.0.1:

  • Revamp of the anti-camp system to have it give a drop down menu, a 60 minutes of inactivity, that generates a random 6 digit number and the user must choose the correct number from the presented 12 option buttons, if the dialog is not responded to within five minutes, the XP tick is reversed and a autosystem camper call is issued to the GM paging system. 
  • Addition of stable velocity vector values to our programming, allowing for more stunning use of active animations within the system. (I'll let people just...guess at what that means cause going into details would be like showing our cards to the other players at the table.)
  • New HUD Additions, RP Tool tab, and CCS Target Tab.
  • Slim line HUD with the same functionality as current HUD, just even smaller and far more modular.

We're looking at beta completion by Friday, May 1st, but, as always, an ETA is not always a guarantee, we may run a few days to a week beyond that depending on the level of time needed to implement what we want to implement to consider the beta "over" and the system in its finished form.

RESPECS:

Throughout the beta period expect that global free respecs will be given. These respecs are free to use or not use at your discretion, some respecs may be MANDATORY and if so we will ensure the player races in need of doing a mandatory respec are set, at the database to ensure its obvious they have to respec.

All the global free respecs have no bearing at all on the final beta respec which is given at the end of the beta to all players to keep for future use, or to use to ensure they've chosen the correct race/class for themselves.

Respecs are not cumulative, so the ones you don't use, you lose, its a simple 1 or 0 value folks, so if you're holding on to respecs in the hopes that you'll have three or four saved up by the end of the beta, you'll have done nothing but a disservice to yourself.

Also, please do not request additional respecs because you made a mistake with your points or "accidently" chose the wrong class with a beta respec, its a beta, its not permanent, you'll be able to fix it between now and the end of the beta and you'll get a final respec just like everyone else, at the end of the beta.

Thanks everyone, so far the CCS 1.0 roll out has been fantastic, the bumpiest point of it all being the first two hours where the server was having massive SQL table errors while everyone was trying to respec, once we figured out what the problem was there and fixed it, it ran like a dream from then on....and was likely the reason the CCS system would occasionally time out just in general under heavy load....not just because there were so many users but because of a specific table formatting error, on Jora's part, back when Jora originally put together the first database to manage this much evolved system.

So anyways, thats the news, we're working on stuff, I hope you all continue to enjoy it and that the system has met all,or nearly all of your expectations for an expansion release of this size.

Have fun, thats what its all about, after all.