I have seen the future....and it has no level. PDF Print E-mail
Written by Suzanna   
Tuesday, 24 March 2009 12:47

There are those in Second Life, that will remain unnamed, that say there are no true innovations left in Second Life. This is because the people who say such nonsense are not innovators, nor have they ever been such.

There are, have been, and will continue to be, true and innovative concepts that will bend and shape how game design is done, in Second Life, and in the game development world in general.

And I believe I am an agent of innovation and change.

I have seen the future of role play gaming in my head, in a vision, as it were. And it has no levels.

It rewards you if you're offline, and rewards you more if you're online.

It rewards you for combat, it rewards you for role play. It rewards you for role play combat.

It allows you to develop your character through the time you spend playing the game as your character, and not...amassing a hoard of XP and then gaining one new skill and a handful of skill points for it....but the time you spend becomes those skills and skill points. The game is the experience, not the reason for it.

It allows you to develop a base character archetype in multiple different ways for different investments of your time or"XP" as everyones come to know it.

And best of all, there are no levels. New Characters and Old Characters will still have differences in power, but the new player will be able to quickly adjust to that, simply by focused development to meet specific play style goals that allow them to compete on an even footing with older players.

And older characters will have the freedom to develop depth and difference in their character, through a gigantic assortment of development paths, that will increase their characters personal strengths and unlock access to new and powerful abilities both benign and terrible.

And I can give you this new game, if you will trust me one more time. Be willing to part with your levels, be willing to start fresh and new in a game that may very well make you think CCS as it is now and anything that even remotely resembles it is childs play.

We can do this, as a community, we can keep the old CCS for those that cannot move forward, but we can make a new day and a new vision of role play/combat gaming in Second Life that will, once again, completely re-write how safe zone "combat" is done in SL. And may very well set a new standard for role play gaming, in the gaming industry...in general.

I did this once (twice really, if you think about it) before, I can do it again.....I have seen it, please...just let me do it.

Discuss this rather vague post in the forums!

Last Updated on Tuesday, 24 March 2009 13:17